Creative studio specialized in XR, emerging technologies, and playful media.
We craft digital and physical games, prototypes, VR/AR/XR experiences, interactive art, concept design, and more.
We have done XR since ~2014, always experimenting with new, playful ways of interaction. We can see the potential in new tech, and always seek creative ways to use it.
We have experience with all major VR headsets - Meta Quest, HTC Vive, Valve Index, Pico, Apple Vision Pro, HoloLens, Magic Leap, etc. - and with various AR platforms - ARCore, ARKit, etc.
We are most proficient in Unity, and used WebXR as well.
Our roots are in programming and game design, but we are passionate about all parts of the creative pipeline.
We are specialized in Unity, but also used Unreal Engine, Godot, python, native web tools, android/iOS, frontend and backend, as well as various hardware and have experience messing around with new, unexplored technologies.
Working in small teams makes you wear many hats. Concept design, ideation, intuitive UI/UX, interaction design, rapid prototyping, system architecture, making tools, and integrating visuals, sound and music, performance optimization, polish. It's all connected, and important to understand when making a game or an immersive experience.
We aim for quick iterations, optimizing workflows, early playtesting, and good documentation, for a sustainable process with no crunch.
We've taken many projects from ideation to prototyping to production to release. We like ambitious artistic visions, and can find realistic, creative technical solutions to bring them to life.
Sometimes, we can't get the moon, but it is important to try. The process of dreaming up an impossible idea can get us to a really good, realistic idea that we could not get to otherwise.
Our artistic background helps us understand the dreamers' side, while our technical expertise helps us make it real. Trust the process, and always be pushing creative boundaries!
We like to work on new things. We thrive in uncharted grounds, finding solutions to unusual problems, or just exploring weird concepts.
We were some of the first people to experiment with VR, procedural content, classic and generative AI, and various other emerging technologies, finding new fun ways to use them.
We have been involved in organizing game jams, hackathons, and community events, since ~2014. We are always looking for new people to collaborate and exchange ideas with, and new ways of working.
Game jams are great ways to get creative people together and foster collaborations and new ideas. We believe in diversity, amplifying underrepresented voices, and learning from all walks of life.
We also organize workshops and creative sessions, where we can explore new ideas and ways of working in a structured way. It's also nice to come together to do something creative.
Complicated Nonsense is a studio and consultancy born out of fast-paced experimentation with new technology, out of a desire for experimental creativity and playfulness. It is an embodiment of the avant-garde in various media, primarily games, interaction and sound.
Our vision is to blend many sources of inspiration into unique, thoughtful experiences, with more depth and soul, as content becomes increasingly shallow and easy to produce in our age. The distinguishing factor between a good and bad experience is conceptual. What is the reason it fights for your attention? What is the value it brings to its audience, and the world? Does it make you think any differently, give you anything new to experience, make you feel better in the deepest sense?
We need to create experiences that don't addict us, but help us reflect, and lead to positive change in the world. We need to build things well, but for good reason. Less tech for tech's sake. More playfulness, more creativity, more experimentation and more human connection.
It's all a bunch of complicated nonsense.
Get in touch to inquire about a project, an idea for collaboration, or just to say hi! We're based in Copenhagen, Denmark but we love international collaborations!