I started working on RAGNAROKvr as programmer. It was a volunteer project led by Julie Heyde, and we had a big team that eventually shrunk to a few people.
The game wasn't really a game, we realized over time, and eventually as we were prototyping in VR, we came up with some fun mechanics that eventually became #SelfieTennis and prompted us to pivot our studio towards funny VR sports games.